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Free Minecraft server hosting, compared

Every free Minecraft host has to pay for its machines somehow. The real differences are how a free server gets started, how long it's kept, and what you give up. Here's a plain comparison.

Comparison

Three ways free hosts keep costs down

  • You start it. The server is off until someone opens a website and presses Start, sometimes after a queue. If that person isn't around, nobody plays.
  • You renew it. The server runs, but you come back every few hours or days and click to keep it alive, or it stops and may be deleted.
  • It sleeps and wakes. The server sleeps when nobody's on and starts by itself when a player joins from Minecraft.

Most free hosts also show ads, keep free plans small, and delete servers nobody uses. None of that is unusual: it's what makes free possible.

The hosts

  • Aternos. The best-known free host. You press Start on its website, and at busy times there's a queue. Ads pay for it, and you can keep several servers. See Aternos alternative.
  • Minehut. Quick to set up, especially for plugin servers, with a shared lobby where strangers can find your server. The free tier is small, and paid upgrades use in-site credits. See Minehut alternative.
  • FalixNodes. One of the bigger free hosts. Its free plan's limits have changed over time, so check its site for the current rules. See FalixNodes alternative.
  • ScalaCube. Free and paid servers in many countries. Its help pages describe renewing a free server every couple of days to keep it. See ScalaCube alternative.
  • Server.pro. Hosts many games; its free option is a short demo you renew by hand, meant for trying it before paying. See Server.pro alternative.
  • Minefort. Free servers that don't run all the time: you start one when you want to play. See Minefort alternative.
  • Jump. Free servers sleep after 15 minutes alone and wake when anyone joins from Minecraft, with no website to open. 2 GB, Java or Bedrock, one free server per account, one ad in the panel. Servers are in US East and US West.

Free plans change often, everywhere. Treat this as a guide to how each one works, and check each host's own site for today's limits.

What to check before you pick

  • How it starts. Can a friend get on when you're not around, or does someone have to press Start or renew it first?
  • Memory. 2 GB is fine for vanilla or a few plugins with a handful of friends. Modpacks want 4 to 8 GB, which means a paid plan on any host. See how much RAM a server needs.
  • What happens when you take a break. How long an unused server is kept before it's deleted, and whether you're warned first.
  • Backups. Free plans rarely include them, so download your world now and then.
  • The way up. If your server grows, can you upgrade the same one in place, or do you start again somewhere else?
  • Where the machines are. Pick a host with servers near your players for a lower ping.

Where Jump fits

Jump is built for a group of friends who play at different times: nobody has to start the server or renew it, because joining wakes it. When you want it always on, the same server upgrades in place, from $4.99 a month (or $1.39 a week), with your first week from $0.99.

Make a free server to try it: it takes under a minute and needs no card.

Questions

Which free Minecraft host is best?

It depends on how your group plays. If someone's always around to press Start, a start-button host works. If friends play at different times, a server that wakes when someone joins saves a lot of waiting.

Can I move my world between hosts?

Yes. Download the world folder as a zip from your current host and upload it to the new one. On Jump that's Upload world in Files.

Are free servers safe to use?

For playing with friends, yes. Keep your own copy of the world, since free plans rarely include backups, and use a whitelist so only your friends can join.

Try it on a free server. No card, online in under a minute.

Create a free server